Apr 29, 2024
Working on UI Box element grid-based sizing.
I began this journal back in January 2024 as a way to catalogue my work on Vesper. Since then it's grown into more of a scattershot account of all my work.
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Apr 29, 2024
Working on UI Box element grid-based sizing.
Apr 25, 2024
Slow going as I return to the root of the UI system to restructure a lot of the fundamental concepts and abstract away the underlying logic.
Took a slight detour to get gamepad constrols working. I've set up the input manager so any component can subscribe to any defined input (ex. up on the D-pad) and in doing so oust the sitting subscriber - so I always know what's listening to which input.
[↑] Looks like not a lot, but just about everything's been scooped out and replaced. Layout grids now function, along with margins and grid coordinate positioning of UI elements.
Apr 22, 2024
Been looking at this interior shot of the space ship a lot lately and decided that I wanted to prioritize giving myself a view.
Apr 19, 2024
[♪] S U R V I V E - Scalar Wave
Apr 16, 2024
Working on a system for interior panels and components — dimensions, placement, spacing.
Apr 12, 2024
Apr 10, 2024
Testing out typographic level-of-detail.
Apr 9, 2024
Made a small batch of simple labels, icons and decals in Blender. Tested them out in Unity alongside the mesh typography.
Apr 8, 2024
Experimenting with lighting.
Apr 5, 2024
I've mostly made (sketched, painted and built) natural spaces, and even though sci-fi is close to my heart I never really did a lot of hard surface concept design. Probably lacking a solid grasp of the fundamentals - perspective and forshortening. Landscapes and organic shapes are generally more forgiving.
Apr 3, 2024
A variation on the previous concept art piece, based on an area from an early prototype of project Nenia.
Apr 1, 2024
Zooming out to consider the arc of the section I'm working on.
[↓] Idea for the end of this section (and the start of the next).