Gram

Gram is a game about the last adventure of an old storybook hero. After 50 years spent hiding from the past he sets out towards the end of the world - to void a bargain and escape fate.

I've had Gram tumbling around my skull for the last 8 year or so, but I only recently started working on it, and only between other projects. Most of this is early stage concept art, exploration and experimentation in Unity and Blender.

Steffen Fløan Øie
Steffen Fløan Øie
Created this scene in Unity to begin to get a feel for the world, experiment with shader design and technical limitations, and explore the atmosphere of the game.
Steffen Fløan Øie
Playing around with character design in Blender
Steffen Fløan Øie
Steffen Fløan Øie
Steffen Fløan Øie
Steffen Fløan Øie
Steffen Fløan Øie
Steffen Fløan Øie
Steffen Fløan Øie
Experimentation with heavily stylized clouds made with Unity Shader Graph
Steffen Fløan Øie
A first stab at a grass shader in the same style